Wednesday, May 6, 2020

Addiction to Computer Games for Digital Technology- myassignmenthelp

Question: Discuss about theAddiction to Computer Games for Digital Technology. Answer: Introduction The technology has brought about vast changes in the world of computers and transformed the world into a digital era. The advances in the digital technology has enhanced the human life to a greater extent and made it easier. This has also brought into huge existence the greater addiction to the computer games. Addiction to the computer games refers to the condition in which the player is engaged in an excessive and unhealthy amount of playing games on the computer. The paper describes the positive as well as negative effects of the computer games on the teenagers. It describes the computer games as a source of learning as well as a source of hazard to health. Furthermore, the paper also brings to light the types of addictive games. It also provides a brief overview the reasons behind such addiction to the computer games. It also provides the real life examples to state the issue. Finally, the paper provides certain recommendations on the usage of computer games and techniques to tack le with such addictions. Pros and Cons of the Addiction to the computer games The Computer games incorporate various advantages as well as disadvantage to the humans. Some of them are discussed below: The computer games enhance the decision making capability of the player to a great extent. The games such as IQ and puzzle solving enable the player to take quick decisions during the game. They build direct connection with the brain and some researches also states that the addiction to these games enables them to enhance their skills and take suitable decisions considering the current scenario (Weinstein, Livny Weizman, 2017). The computer games reduce the reaction time and thus, enhance the speed of taking decisions that too with accuracy. The strategy game helps the individuals to develop the techniques of planning a strategy such that the activity leads to success in the first attempt. It also enhances the social connectivity of the people (Faust Faust, 2015). This acts as a confidence boosting scenario for those people who find it difficult to socialize with others. It helps people not to remain isolated and thus, increases the interaction among the people, thus it proves to b e a source of friendship thereby, gaining and sharing of knowledge. Furthermore, the computer games addiction proves to be helpful for the disabled persons who do not have the ability to play games outside such as those of football, cricket, hockey and many more (Anderson Hilton, 2015). The best graphics and sound play helps the disabled people to play such games. Moreover, the 3d and 4d gaming technologies have also led to the increased development of the brain capacity. It increases the capacity of the brain as well as provides the human beings the ability to think more. It also enhances the physical skills by learning through online and computer games. These games help the people to learn new techniques by keeping good interaction of the body and the mind thus, leading to learning new skills and performing it outdoors (Samaha Hawi, 2016). Moreover, the video games helps in relieving the stress and helps the individuals relax. This further enhances the productivity of the people. The addiction of computer games has various advantages however, it also poses various disadvantages. The extreme addiction of the computer games causes various physical disorders such as damaged eye sight and headaches. The addiction of the computer games leads to the continuous exposure to the computer screen that incorporates rays that are hazardous to the human eye (Andreassen et al., 2016). It also causes inability to sleep condition among the teenagers. Moreover, it also leads to the people getting lazy and neglecting activities such as exercises, proper food and sleep. In addition to these, the computer games require complete attention of the player, thus making him/ her isolated from the environment around him. Furthermore, the computer activities reduce the outdoor activities performed by the teenager that makes the players dull and weak. It further incorporates ill effects on the human health. According to the researchers continuous exposure of the teenagers to the computer games hampers the social skills of the children and in certain cases also promotes violence. Moreover, the teenagers and the children addicted to the computer games are highly susceptible to academic failures (Marzbani et al., 2016). Though, the addiction to the computer games enables people to interact with others on social media platforms but makes them more isolated in the real world scenario, they generally have the tendency to isolate themselves from face to face interaction with other human beings that adds to hamper the personality development of the individual. The computer games also pose a security threat to the individuals. It may also lead to serious physical disorders such as borderline personality disorder and bipolar disorder. The increased addiction to the computer games also lead to premature deaths and huge loss of youths as well as children (Griffiths et al., 2016). Moreover, the researchers also state that there has been an increase in the death rates due to long continuous hours of gaming leading to exhaustion and contributing to death of the individuals. Examples of such games include the Blue Whale that served as the root cause for the deaths of huge population. Thus, steps should be taken to govern and mitigate the negative impact of such games such that the individuals utilize the advantages served by the computer games. Recommendations The computer games help in the overall development of the individuals leading to increase in socialization online and increased interaction with people around the globe. However, in addition to the advantages it also posses various disadvantages, thus the recommendations for preventing the disadvantages are mentioned below: The long duration of the games played should be avoided (King et al., 2018). The long duration of playing the games causes various physical as well as mental ill effects. The computer games should not become an addiction rather it should be utilized for the purpose of relieving stressful conditions. Moreover, instead of investing long duration of hours on the computer games people should resort to performing some physical activities, such as engaging themselves in outdoor games (Smith, Gradisar King, 2015). These outdoor games would enable the people to interact and socialize with the other team members. It also helps in boosting the physical health of the individuals. Moreover, the outdoor games reduce the reaction time and increase the decision taking ability in a real time scenario which further leads to the development of the decision making capability of the individuals. Moreover, the privacy and security of the individuals playing computer games are also at risk. Thus, the pla yers should play games on the console as it is much safer to use as it maintains the privacy of the individuals playing the games. It assumes greater privacy as well as security. Moreover, the content of the console can also be controlled thus; the usage of the console for playing games should be promoted. The computer games that are developed should posses a constraint that it does not impart serious threat to human life. The computer games that posses risk to human life should be banned and not introduced in the market. Moreover, active parental monitoring can also help to prevent the occurrence of such cases (Choo et al., 2015). Furthermore, the players should also have the capability to identify the negative aspects of such games and refrain from getting further engaged into it. Conclusion Thus, with the above discussion it can be concluded that addiction to video games is concerned with negative health consequences such as physical disorders as well as mental disorders such as headaches. It may also adversely affect the eye sight of the players. However, the computer games enhance the decision making as well as the strategy making skills of the individuals. It also helps the persons with disability to play games and acts as stress reliever. Moreover, the increased interaction with different people online leads to immense sharing of knowledge. However, there exists security and privacy issues, which can be maintained by playing games on console. Moreover, the physical disadvantages can also be avoided by setting limits on the duration of playing games. Reference Anderson, G., Hilton, S. (2015). Increase team cohesion by playing cooperative video games.CrossTalk,33. Andreassen, C. S., Billieux, J., Griffiths, M. D., Kuss, D. J., Demetrovics, Z., Mazzoni, E., Pallesen, S. (2016). The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study.Psychology of Addictive Behaviors,30(2), 252. Choo, H., Sim, T., Liau, A. K., Gentile, D. A., Khoo, A. (2015). Parental influences on pathological symptoms of video-gaming among children and adolescents: A prospective study.Journal of Child and Family Studies,24(5), 1429-1441. Faust, K., Faust, D. (2015). Refining measures for assessing problematic/addictive digital gaming use in clinical and research settings.Behavioral Sciences,5(3), 372-383. Griffiths, M. D., Van Rooij, A. J., Kardefelt-Winther, D., Starcevic, V., Kirly, O., Pallesen, S., ... King, D. L. (2016). Working towards an international consensus on criteria for assessing Internet Gaming Disorder: A critical commentary on Petry et al.(2014).Addiction (Abingdon, England),111(1), 167. King, D. L., Delfabbro, P. H., Doh, Y. Y., Wu, A. M., Kuss, D. J., Pallesen, S., ... Sakuma, H. (2018). Policy and prevention approaches for disordered and hazardous gaming and Internet use: An international perspective.Prevention Science,19(2), 233-249. Marzbani, H., Marateb, H. R., Mansourian, M. (2016). 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